Introducing the Essential Guides to Immersive Audio

In recent years, The Broadcast Bridge has carved an impressive niche for itself as the place that broadcast professionals head to for independent, trustworthy and informed technical content.

So we were very happy to partner with them as a key sponsor of their new four-part series of Essential Guides on Immersive Audio, along with Sennheiser and Lawo.

The Essential Guides are aimed at anybody who wants to gain a deeper understanding of Immersive Audio and its applications. Easy to understand and plain speaking, they are a must for anybody looking to improve their knowledge of this new and exciting audio genre.

Download Part One Here.

Part One introduces immersive audio, the terminology used, the standards adopted, and the key principles that make it work.

Introducing the concept of the Head Related Transfer Function (HRTF), Professional Broadcast Audio Specialist Paul MacDonald describes how the human hearing system is modelled to provide sound engineers with powerful tools to build the immersive audio experience. Objects, including scenes and beds are explained, and Ambisonic 360-degree sound fields are uncovered.

We then offer our sponsor’s view on HRTFs and discuss the unique properties of the human aural fingerprint - and how our Aural ID technology provides a more truthful and reliable headphone monitoring experience for those working with immersive audio.

Download Part Two Here.

If Part One has whetted your appetite, then Part Two goes on to investigate the standards and technology that delivers the immersive audio experience. From Dolby Atmos and AC-4 to MPEG-H and DTS-UHD, it uncovers the technologies that make immersive audio tick - and features an outstanding study of the practical aspects of immersive audio infrastructure design with the Genelec-equipped The Farm post-production house in London.

Part Three in the immersive Audio series examines object audio and the core technology that empowers producers and sound engineers to deliver compelling auditory experiences. Read it  here.